About This Game Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of the alchemist. Discover the secrets of the Alchemist's Castle, survive and destroy the philosopher's stone!Alchemists's Castle is a 2D side-scroller platformer, inspired by old-school Metroid and Castlevania games.Key Features Non-linear exploration Old-school metroidvania experience Intriguing story 7aa9394dea Title: Alchemist's CastleGenre: Action, Adventure, IndieDeveloper:Kabuk GamesPublisher:Kabuk GamesRelease Date: 2 Nov, 2017 Alchemist's Castle Free Download [Password] alchemy castle hollywood hills. alchemist in castle clash. alchemist castle street liverpool. alchemist's castle review. the alchemist newcastle. alchemist hustle castle. alchemist's castle walkthrough. alchymist prague castle. alchemist's castle trophy guide. alchemist's castle gameplay. alchemist castle steam. alchemist's castle trophies. alchemist castle steam. alchymist prague castle. alchemist castle ps4 trophies. alchemist castle clash. alchemist castle street liverpool. the alchemist castle street. the alchemist newcastle. alchymist prague castle suites. alchemist's castle ps4. alchemy castle hollywood hills. alchemy generals castle age. alchemist's castle. alchemist castle ps4 trophies. the alchemist castle street. alchemist's castle. alchemist in castle clash. alchemist castle hotel prague. alchemist's castle ps4 review. alchemist's castle review. alchemist hustle castle. alchemist's castle ps4 trophy guide. alchemist's castle ps4. alchemy generals castle age. alchemist castle hotel prague. alchemist's castle ps4 review. alchemist's castle walkthrough. alchemist's castle trophies. alchemist's castle ps4 trophy guide. alchemist castle clash. alchemist's castle trophy guide. alchymist prague castle suites. alchemist's castle gameplay Simple but effective metroidvania game, short and sweet with an amazingly low price tag, there's a few puzzles with a neat storyline and gameplay that feels like a lot of care and attention has been applied. You get roughly 2 hours of play from this little gem and the difficulty level is moderate which makes it a pleasant experience. Money well spent!. I really tried to like this game. I am a huge fan of metroidvanias. I don't mind that the combat is nonexistant for the most part and the music is lackluster at best. The GLARING and most irritating issue is the controls. There are many areas where you need split second timing and for some reason the jump button decided not to work, or he kept running forward even though I stopped pressing the direction. Top it all off with seemingly completely random and too far apart check points so you have to get through an absurdly annoying room over and over just to get back to the way you are looking to progress and... I'm done. Uninstalled. (Edited out some unnecessary things but I stick by everything else). A sweet little metroidvania, with classic movement upgrades and gaining access to new areas all over the map after picking each next one. Also has weapon and health upgrades which simplify further exploration. Controls work without much problem, and the early introduced concept of fall-jump is a pretty interesting mechanic that allows for a bit more inventive level design.The 43 scrolls scattered all over the map describe the story from perspective of both the Alchemist and Apprentice, and the obligatory boss fight at the end provides conclusion to that story. It starts off from saying that Apprentice was betrayed by Alchemist, but later on it becomes apparent that Apprentice was not exactly in the right.In the end, this game takes just a couple of hours\u2026 but it's a couple of hours well spent.. Thinking man's platformer--- brilliant puzzles and traps, requiring sharp reflexes at times but generally providing a quick restart & reattempt if you miss. Much less frustrating/discouraging than a pure-twitch platformer like Super Meat Boy or Cuphead, but much more "platforming" than something like Limbo or Inside. The metroidvania-style backtracking with tantalizing areas you can't quite reach until unlocking the next ability is really well done. Probably the best adventure platformer this side of Outland or Shovel Knight. I'd be happy with my purchase at $10; at just $0.99 it's truly a steal.. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place.The graphics are a complete mess and make "Top Banana" look sophisticated.The controls are very slippery and don't always respond...the "low jump/high jump" mechanic is deeply flawed...and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere"The collision detection is horribly broken. I fell through the floor three times in about 20 minutes.The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style..but it just sounds cheap and nasty.The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again.If the game has an "intriguing story" as they claim...I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't...why are they so out of order?It's cheap, but your time isn't free and it's better spent on other things. Patch Notes: Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.. Achievements!: - Achievemets added- Minor bug fixes. Patch Notes: Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.. Version 150718 Patch Notes: - Door visuals updated- Torch visuals updated- Option to turn off camera shake added- XBox button prompts not showing up is fixed- Added trail to the explosives- Alchemist going into "pacifist mode" bug is fixed- Menu background changed to video instead of animation (was not showing up correctly on some resolutions)- Basic movement tutorial improved- Added object pooling for better performance- Bypass of a puzzle with a double jump fixed. We got an award!: We got our very first award! It is a Kristal Piksel award for the game design.Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.. The Best Game Award: Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!. Patch notes: - Explanations about map modes added- Font changed- Unbreakable box visuals changed- Main menu visual changed- Volume of "hit sound" for the player increased. Version 250419 Patch Notes: - Hitting the Alchemist through walls bug fix- Weird rat behavior fixed (kind of)- Entering door after death bug fixed- Not taking damage when in contact with a ghost bug fixed- Jumping out of a level after entering from the top bug fixedSpecial thanks to Ico for spotting and reporting them, you are awesome!
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